--Updates and info--

Commands Last Updated: 2/15/26
Game Updated: 11/20/2025
Message: I tested almost everything here and they work.Whats Been added
NEW MASK
IMPORTANT
ITEMS CANT BE PICKED UP UNLESS YOU ARE ABOVE THEM FOR EXAMPLE SPAWN THEM NEXT TO A CHAIR AND GET ON TOP OF THE CHAIR AND YOU CAN PICK UP THE ITEM:D
Have fun! Report a problem to me on nexus if you have any issues.
(Don't use these in public games please)


--Bookmarks!--

Use Ctrl + F for find for easier and faster navigation.- Tips
- Console Commands
- Weapons
- Items
- Masks
- Characters
- Vechicles
- Maps
- Other
- Rendering


--Tips--

- Use Ctrl + C and Ctrl + V for easy copy-paste command.- Use Up and Down arrow keys to view previous commands. It saves time!- When you're putting any command in, Don't have a space at the end.- Use this if the commands do not work, besides spawning entities/objects:enablecheats 1


--Console Commands--

CommandsInfo
destroytargetEliminates the object or entity by directly looking at it. Note that this may not be effective on all targets.
destroypawnsDeletes All Entities (Useless, removes movement.)
playersonlyFreezes everyone (sometimes deletes the enemy), maintaining animations on the map.
Slomo xAdjusts the game speed for everyone, affecting both movement and the game timer.
DemoSpeed xWorks the same like Slomo
Gamma xAllows you to modify the Gamma level of your game.
Fov 1-120+Adjusts your field of view. (Game FOV is 80)
PausePauses the game for everyone.
showReveals all elements within the world in the dev console.
showdebugDisplays statistical information for location, character network, and more.
stat fpsShows FPS statistics.
stat unitProvides information on FPS, GPU, and other metrics.
killparticlesRemoves particles from the game.

--Weapons--

CommandsInfo
Summon BP_Pickup_BoltCutters_CSpawns BoltCutters to cut fences open.
Summon BP_PlayerWeapon_PhysicalCrowbar_CSpawn in a weapon allowing you to fight and open fences.
Summon BP_PlayerWeapon_Axe_CSpawn in a weapon allowing you to fight and open fences.
Summon BP_PlayerWeapon_PhysicalKnife_CSpawn in a weapon allowing you to fight.
Summon BP_Pickup_CannonShell_CNOT USEABLE IN DEMO
Summon BP_Pickup_Harpoon_CNOT USEABLE IN DEMO
Summon BP_Pickup_Lantern_CSummon the Lantern The Girl holds.
Summon BP_Pickup_Lighter_CSummon the Lighter The Boy holds.
Summon BP_Pickup_Plunger_CAllows you to summon the plunger for the toilet.
Summon BP_Pickup_ThrowableBase_CSummons a throwable rock.
Summon BP_Pickup_WhaleEye_CNOT USEABLE IN DEMO (you can't drop it.)

--Items--

CommandsInfo
Summon BP_Pickup_GenericKey_Base_CGenericKey
Summon BP_Pickup_GenericKey_FiringRange_CFiringRangeKey
Summon BP_Pickup_GenericKey_Mill_Sewer_CMillSewerKey
Summon BP_Pickup_GenericKey_PigStyBarn_CPigStyBarnKey
Summon BP_Pickup_OrphanageKey_COrphanageKey
Summon BP_Pickup_GenericKey_Courtyard_CCourtyardKey
Summon BP_Pickup_Canister_CEmpty Gas Canister
Summon BP_Pickup_DraisineWheel_CSummons the wheel for the Draisine Cart (can't drop until placed on the cart.)
Summon BP_Pickup_HarpoonBundle_CSummons a Bundle of Harpoons. (can't drop)
Summon BP_CrankWheelLarge_SIG_C(Doesn't work) but it summons the crankwheel alreadly intact for the gate.
Summon BP_SwitchButton_SIG_C(Doesn't work) but it summons the Switch to open the gate.
Summon BP_FloatingStaticMesh_CSummons a cube that slowly falls.(Useless)

--Masks--

CommandsInfo
Summon BP_Pickup_Mask_BirdHead_CSummons the Bird Head Mask
Summon BP_Pickup_Mask_ClamHead_CSummons the Clam Head Mask
Summon BP_Pickup_Mask_WormHead_CSummons The Worm Head Mask
Summon BP_Pickup_Mask_GasHead_CSummons The Gas Head Mask
Summon BP_Pickup_Mask_RabbitHead_CSummons Rabbit Head Mask
Summon BP_Pickup_Mask_AmphibianHead_CSummoned Amphibian Head Mask
Summon BP_Pickup_Mask_BushHead_CSummons Bush Head Mask
Summon BP_Pickup_Mask_ConeHead_CSummons Cone Head Mask
Summon BP_Pickup_Mask_Crown_CSummoned The Crown Mask
Summon BP_Pickup_Mask_DeerPillow_CSummons the Deer Mask
Summon BP_Pickup_Mask_FishHead_CSummons Fish Head Mask
Summon BP_Pickup_Mask_FoxHead_CSummons Fox Head Mask
Summon BP_Pickup_Mask_GasHead_CSummons Gas Head Mask
Summon BP_Pickup_Mask_MineHead_CSummons Mine Head Mask
Summon BP_Pickup_Mask_MuttonHead_CSummons The Mutton Head Mask
Summon BP_Pickup_Mask_OldAirPot_CSummons OldAirPot Mask
Summon BP_Pickup_Mask_OldSinkHead_CSummons Old Sink Head Mask
Summon BP_Pickup_Mask_PackageHead_CSummons Package Head Mask
Summon BP_Pickup_Mask_PigMask_CSummons Pig Mask
Summon BP_Pickup_Mask_PlantHead_CSummons Plant Head Mask
Summon BP_Pickup_Mask_RabbitHead_CSummons Rabbit Head Mask
Summon BP_Pickup_Mask_SoldierHelmet_CSummons Soldier Helmet
Summon BP_Pickup_Mask_WoodBucketHead_CSummons A Wooden Bucket Head Mask

--Characters--

CommandsInfo
Summon BP_Skin_CSummons a Skin Monster. (Doesn't Attack.)
Summon BP_Sniffer_CSummons the Sniffer. (Doesn't Attack.)
Summon BP_BandageHead_CSummon BanageHead Kid. (Doesn't do anything but stand there.)
Summon BP_BucketHead_CSummon BucketHead Kid. (Doesn't do anything but stand there.)
Summon BP_HoodHead_CSummon HoodHead Kid. (Doesn't do anything but stand there.)
Summon BP_PlayerPawn_CSummon yourself. (Doesn't do anything but stand there.)

--Vechicles--

CommandsInfo
Summon BP_BoatVehicle_CYou'll spawn in the boat but if you restart from last check point it stays spawned and you'll be able to push the boat into water to drive it.
Summon BP_DraisineVehicle_CYou spawn the Draisine Vehicle which is broken.
Summon BP_IceCreamTruckForest_CYou spawn in the IceCreamTruck not moving.
Summon BP_IceCreamTruckNew_CYou summon the icecreamtruck but you'll get stuck inside it. So I suggest reset from last checkpoint after spawning it. (It does nothing tho unless you like walk around it a lot then it'll kill you. so its eh.)

--Maps--

CommandsInfo
open LVL_SkinCorridor_TrailerBrings you to a small chase they used for the trailer.
open MLVL_EverholmWorldBrings you back to the main game.

--Other--

CommandsInfo
Summon BP_Coop_Interaction_Coffin_CShadow Hood Secret Achievement.
Summon BP_RabbitStatue_CRabbit Statue Secret Achievement.
Summon BP_SpotLight_SIG_Csummons a spotlight for you.
Summon BP_Spotlight_CeilingLamp_CSummons another spotlight but with a lamp piece.
Summon BP_Train_CSummons the train lever which spawns high above you. you'll have to find a way to reach it. I'm sure it does nothing tho.
Summon BP_ProceduralLadder_CTiny ladder that you can climb.

--Rendering--

CommandsInfo
sg.PostProcessQuality 0Removes all filters from the post-processing effects.
r.fog 0Turns off the fog. (Changing it to 1 turns the fog back on.)
r.MotionBlurQualityControls the intensity of motion blur. Higher values (up to 5) increase the blur effect.
r.MotionBlur.AmountAdjusts the amount of motion blur.
r.BloomQualityControls the quality of bloom effects. Higher values (up to 5) increase the bloom intensity.
r.DepthOfFieldQualityControls the quality of depth of field effects. Higher values (up to 5) increase the depth of field effect.
r.EyeAdaptationQualityAdjusts the brightness of the game. Set it to <=0 for darker visuals. Higher values (up to 3) increase the brightness.
sg.ShadowQualityControls the quality of shadows. Higher values (up to 5) improve shadow detail.
sg.TextureQualityAdjusts the texture quality. Set it to 0 for the lowest quality and 4 for the highest quality.
r.SetResSets the screen resolution to the specified values. Choose from the provided options.
r.AmbientOcclusionRadiusScaleAdjusts the screen space ambient occlusion (SSAO) effect. Higher values (up to 1) increase the effect.
r.AOQualityControls the quality of ambient occlusion. Higher values (up to 2) improve the quality.
r.PostProcessAAQualityControls the quality of post-process anti-aliasing (FXAA). Higher values (up to 6) increase the quality.
r.ScreenPercentageAdjusts the rendering resolution as a percentage of the screen size. 0 is the lowest, and 100 is the maximum. Going over 100 reduces performance significantly (not recommended).
r.ViewDistanceScaleAdjusts the view distance scale for objects. Experiment with values like 0.0, 0.00, 0.000 for customized view distance.
r.LandscapeLODBiasAdjusts the level of detail for landscapes. Higher values (up to 100) can lead to unusual visual glitches.
r.RefractionQualityControls the quality of refraction and reflection effects. Set to 0 to disable reflections, and 1 to enable them.
r.Shadow.MaxResolutionChanges the resolution of shadows. Values range from 10 to 100.
r.Shadow.PerObjectAdjusts the shadow quality for objects. Values range from 0 to 10.
r.SimpleForwardShadingEnables or disables simple forward shading.
r.SSR.QualitySet to 0 to disable screen space reflections (SSR).
r.VolumetricFogSet to 0 to disable volumetric fog effects.