
--Updates and info--
Commands Last Updated: 2/15/26
Game Updated: 11/20/2025Message: I tested almost everything here and they work.Whats Been added
NEW MASKIMPORTANT
ITEMS CANT BE PICKED UP UNLESS YOU ARE ABOVE THEM FOR EXAMPLE SPAWN THEM NEXT TO A CHAIR AND GET ON TOP OF THE CHAIR AND YOU CAN PICK UP THE ITEM:DHave fun! Report a problem to me on nexus if you have any issues.
(Don't use these in public games please)
--Bookmarks!--
Use Ctrl + F for find for easier and faster navigation.- Tips
- Console Commands
- Weapons
- Items
- Masks
- Characters
- Vechicles
- Maps
- Other
- Rendering
--Tips--
- Use Ctrl + C and Ctrl + V for easy copy-paste command.- Use Up and Down arrow keys to view previous commands. It saves time!- When you're putting any command in, Don't have a space at the end.- Use this if the commands do not work, besides spawning entities/objects:enablecheats 1
--Console Commands--
| Commands | Info |
|---|---|
| destroytarget | Eliminates the object or entity by directly looking at it. Note that this may not be effective on all targets. |
| destroypawns | Deletes All Entities (Useless, removes movement.) |
| playersonly | Freezes everyone (sometimes deletes the enemy), maintaining animations on the map. |
| Slomo x | Adjusts the game speed for everyone, affecting both movement and the game timer. |
| DemoSpeed x | Works the same like Slomo |
| Gamma x | Allows you to modify the Gamma level of your game. |
| Fov 1-120+ | Adjusts your field of view. (Game FOV is 80) |
| Pause | Pauses the game for everyone. |
| show | Reveals all elements within the world in the dev console. |
| showdebug | Displays statistical information for location, character network, and more. |
| stat fps | Shows FPS statistics. |
| stat unit | Provides information on FPS, GPU, and other metrics. |
| killparticles | Removes particles from the game. |
--Weapons--
| Commands | Info |
|---|---|
| Summon BP_Pickup_BoltCutters_C | Spawns BoltCutters to cut fences open. |
| Summon BP_PlayerWeapon_PhysicalCrowbar_C | Spawn in a weapon allowing you to fight and open fences. |
| Summon BP_PlayerWeapon_Axe_C | Spawn in a weapon allowing you to fight and open fences. |
| Summon BP_PlayerWeapon_PhysicalKnife_C | Spawn in a weapon allowing you to fight. |
| Summon BP_Pickup_CannonShell_C | NOT USEABLE IN DEMO |
| Summon BP_Pickup_Harpoon_C | NOT USEABLE IN DEMO |
| Summon BP_Pickup_Lantern_C | Summon the Lantern The Girl holds. |
| Summon BP_Pickup_Lighter_C | Summon the Lighter The Boy holds. |
| Summon BP_Pickup_Plunger_C | Allows you to summon the plunger for the toilet. |
| Summon BP_Pickup_ThrowableBase_C | Summons a throwable rock. |
| Summon BP_Pickup_WhaleEye_C | NOT USEABLE IN DEMO (you can't drop it.) |
--Items--
| Commands | Info |
|---|---|
| Summon BP_Pickup_GenericKey_Base_C | GenericKey |
| Summon BP_Pickup_GenericKey_FiringRange_C | FiringRangeKey |
| Summon BP_Pickup_GenericKey_Mill_Sewer_C | MillSewerKey |
| Summon BP_Pickup_GenericKey_PigStyBarn_C | PigStyBarnKey |
| Summon BP_Pickup_OrphanageKey_C | OrphanageKey |
| Summon BP_Pickup_GenericKey_Courtyard_C | CourtyardKey |
| Summon BP_Pickup_Canister_C | Empty Gas Canister |
| Summon BP_Pickup_DraisineWheel_C | Summons the wheel for the Draisine Cart (can't drop until placed on the cart.) |
| Summon BP_Pickup_HarpoonBundle_C | Summons a Bundle of Harpoons. (can't drop) |
| Summon BP_CrankWheelLarge_SIG_C | (Doesn't work) but it summons the crankwheel alreadly intact for the gate. |
| Summon BP_SwitchButton_SIG_C | (Doesn't work) but it summons the Switch to open the gate. |
| Summon BP_FloatingStaticMesh_C | Summons a cube that slowly falls.(Useless) |
--Masks--
| Commands | Info |
|---|---|
| Summon BP_Pickup_Mask_BirdHead_C | Summons the Bird Head Mask |
| Summon BP_Pickup_Mask_ClamHead_C | Summons the Clam Head Mask |
| Summon BP_Pickup_Mask_WormHead_C | Summons The Worm Head Mask |
| Summon BP_Pickup_Mask_GasHead_C | Summons The Gas Head Mask |
| Summon BP_Pickup_Mask_RabbitHead_C | Summons Rabbit Head Mask |
| Summon BP_Pickup_Mask_AmphibianHead_C | Summoned Amphibian Head Mask |
| Summon BP_Pickup_Mask_BushHead_C | Summons Bush Head Mask |
| Summon BP_Pickup_Mask_ConeHead_C | Summons Cone Head Mask |
| Summon BP_Pickup_Mask_Crown_C | Summoned The Crown Mask |
| Summon BP_Pickup_Mask_DeerPillow_C | Summons the Deer Mask |
| Summon BP_Pickup_Mask_FishHead_C | Summons Fish Head Mask |
| Summon BP_Pickup_Mask_FoxHead_C | Summons Fox Head Mask |
| Summon BP_Pickup_Mask_GasHead_C | Summons Gas Head Mask |
| Summon BP_Pickup_Mask_MineHead_C | Summons Mine Head Mask |
| Summon BP_Pickup_Mask_MuttonHead_C | Summons The Mutton Head Mask |
| Summon BP_Pickup_Mask_OldAirPot_C | Summons OldAirPot Mask |
| Summon BP_Pickup_Mask_OldSinkHead_C | Summons Old Sink Head Mask |
| Summon BP_Pickup_Mask_PackageHead_C | Summons Package Head Mask |
| Summon BP_Pickup_Mask_PigMask_C | Summons Pig Mask |
| Summon BP_Pickup_Mask_PlantHead_C | Summons Plant Head Mask |
| Summon BP_Pickup_Mask_RabbitHead_C | Summons Rabbit Head Mask |
| Summon BP_Pickup_Mask_SoldierHelmet_C | Summons Soldier Helmet |
| Summon BP_Pickup_Mask_WoodBucketHead_C | Summons A Wooden Bucket Head Mask |
--Characters--
| Commands | Info |
|---|---|
| Summon BP_Skin_C | Summons a Skin Monster. (Doesn't Attack.) |
| Summon BP_Sniffer_C | Summons the Sniffer. (Doesn't Attack.) |
| Summon BP_BandageHead_C | Summon BanageHead Kid. (Doesn't do anything but stand there.) |
| Summon BP_BucketHead_C | Summon BucketHead Kid. (Doesn't do anything but stand there.) |
| Summon BP_HoodHead_C | Summon HoodHead Kid. (Doesn't do anything but stand there.) |
| Summon BP_PlayerPawn_C | Summon yourself. (Doesn't do anything but stand there.) |
--Vechicles--
| Commands | Info |
|---|---|
| Summon BP_BoatVehicle_C | You'll spawn in the boat but if you restart from last check point it stays spawned and you'll be able to push the boat into water to drive it. |
| Summon BP_DraisineVehicle_C | You spawn the Draisine Vehicle which is broken. |
| Summon BP_IceCreamTruckForest_C | You spawn in the IceCreamTruck not moving. |
| Summon BP_IceCreamTruckNew_C | You summon the icecreamtruck but you'll get stuck inside it. So I suggest reset from last checkpoint after spawning it. (It does nothing tho unless you like walk around it a lot then it'll kill you. so its eh.) |
--Maps--
| Commands | Info |
|---|---|
| open LVL_SkinCorridor_Trailer | Brings you to a small chase they used for the trailer. |
| open MLVL_EverholmWorld | Brings you back to the main game. |
--Other--
| Commands | Info |
|---|---|
| Summon BP_Coop_Interaction_Coffin_C | Shadow Hood Secret Achievement. |
| Summon BP_RabbitStatue_C | Rabbit Statue Secret Achievement. |
| Summon BP_SpotLight_SIG_C | summons a spotlight for you. |
| Summon BP_Spotlight_CeilingLamp_C | Summons another spotlight but with a lamp piece. |
| Summon BP_Train_C | Summons the train lever which spawns high above you. you'll have to find a way to reach it. I'm sure it does nothing tho. |
| Summon BP_ProceduralLadder_C | Tiny ladder that you can climb. |
--Rendering--
| Commands | Info |
|---|---|
| sg.PostProcessQuality 0 | Removes all filters from the post-processing effects. |
| r.fog 0 | Turns off the fog. (Changing it to 1 turns the fog back on.) |
| r.MotionBlurQuality | Controls the intensity of motion blur. Higher values (up to 5) increase the blur effect. |
| r.MotionBlur.Amount | Adjusts the amount of motion blur. |
| r.BloomQuality | Controls the quality of bloom effects. Higher values (up to 5) increase the bloom intensity. |
| r.DepthOfFieldQuality | Controls the quality of depth of field effects. Higher values (up to 5) increase the depth of field effect. |
| r.EyeAdaptationQuality | Adjusts the brightness of the game. Set it to <=0 for darker visuals. Higher values (up to 3) increase the brightness. |
| sg.ShadowQuality | Controls the quality of shadows. Higher values (up to 5) improve shadow detail. |
| sg.TextureQuality | Adjusts the texture quality. Set it to 0 for the lowest quality and 4 for the highest quality. |
| r.SetRes | Sets the screen resolution to the specified values. Choose from the provided options. |
| r.AmbientOcclusionRadiusScale | Adjusts the screen space ambient occlusion (SSAO) effect. Higher values (up to 1) increase the effect. |
| r.AOQuality | Controls the quality of ambient occlusion. Higher values (up to 2) improve the quality. |
| r.PostProcessAAQuality | Controls the quality of post-process anti-aliasing (FXAA). Higher values (up to 6) increase the quality. |
| r.ScreenPercentage | Adjusts the rendering resolution as a percentage of the screen size. 0 is the lowest, and 100 is the maximum. Going over 100 reduces performance significantly (not recommended). |
| r.ViewDistanceScale | Adjusts the view distance scale for objects. Experiment with values like 0.0, 0.00, 0.000 for customized view distance. |
| r.LandscapeLODBias | Adjusts the level of detail for landscapes. Higher values (up to 100) can lead to unusual visual glitches. |
| r.RefractionQuality | Controls the quality of refraction and reflection effects. Set to 0 to disable reflections, and 1 to enable them. |
| r.Shadow.MaxResolution | Changes the resolution of shadows. Values range from 10 to 100. |
| r.Shadow.PerObject | Adjusts the shadow quality for objects. Values range from 0 to 10. |
| r.SimpleForwardShading | Enables or disables simple forward shading. |
| r.SSR.Quality | Set to 0 to disable screen space reflections (SSR). |
| r.VolumetricFog | Set to 0 to disable volumetric fog effects. |